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How to outlast 2
How to outlast 2







how to outlast 2

Triple buffering can allow you to run with V-Sync and without tearing, at a frame-rate relatively indenpendant of you monitor (not locked to either 30 or 60 for example). To use borderless full-screen, please see the “Advanced INI File Options” section below.Įnables triple buffering. You can use ALT-ENTER at any time to toggle between windowed/full-screen. Toggles between full-screen and windowed mode. It is also possible that different versions of Windows behave differently. Please note that when playing in windowed or borderless full-screen mode, it is likely that Windows enforce v-sync. To specify the maximum frame rate when running without V-Sync, please see the “Advanced INI File Options” section below. Running without vertical synchronization might create tearing but will allow you to run at a frame rate independent of your monitor refresh rate. Direct3D 10 hardware will be forced to use the "Low" setting.Īnti-aliasing technique, both have relatively low cost. When set to “High”, effects such as skin shading and parallax occlusion mapping are enabled. High: Softer volumetric effects and slightly less flickering in the fog, the difference is subtle.Ĭontrols other miscellaneous effects.

how to outlast 2

Medium: Good balance of performance and quality.Direct3D 10.0 hardware will be forced to use a lower quality version of the fog. Restrain from using "High" unless you own a hi-range graphics card.

how to outlast 2

The "High" setting will add a lot of pressure on you GPU and only make a subtle difference. Quality of the fog and volumetric effects in the game.

  • High: Draw distances and geometry detail is greatly increased.
  • Low: Objects will use low polygon version more often and decals will disappear quite close to the camera.
  • Systems with low/mid-range CPUs should restrain from using the "High" setting. Using the "High" setting is likely to ad more pressure on your CPU.
  • High: Shadows resolution is doubled (2048).Ĭontrols the detail and draw distance of objects.
  • Medium: Shadow will use the default resolution (1024).
  • Low: Shadows will be half the resolution (512).
  • Direct3D 10 hardware will be forced to use the "Low" setting. Higher values will requires your video card to do more work. You video card might limit the filtering to a lower value if it is not supported.Ĭontrols the resolution of the shadows.
  • Systems having 1GB of VRAM or less will be restricted to “Medium” or lower.Īnisotropic filtering, from 1x to 16x.
  • Systems running Direct3D 10 will be restricted to “Low” or lower.
  • Trying to use larger textures than your RAM/VRAM can handle is likely to lead to poor performance. Very High will display the textures as the artists painted them.
  • Any resolution matching the native aspect ratio will be marked as.
  • The native monitor resolution will be marked as.
  • If you are experiencing performance issues, please read carefully. Graphics SettingsHere is a list of all the available graphics settings in the option menu.









    How to outlast 2