

Triple buffering can allow you to run with V-Sync and without tearing, at a frame-rate relatively indenpendant of you monitor (not locked to either 30 or 60 for example). To use borderless full-screen, please see the “Advanced INI File Options” section below.Įnables triple buffering. You can use ALT-ENTER at any time to toggle between windowed/full-screen. Toggles between full-screen and windowed mode. It is also possible that different versions of Windows behave differently. Please note that when playing in windowed or borderless full-screen mode, it is likely that Windows enforce v-sync. To specify the maximum frame rate when running without V-Sync, please see the “Advanced INI File Options” section below. Running without vertical synchronization might create tearing but will allow you to run at a frame rate independent of your monitor refresh rate. Direct3D 10 hardware will be forced to use the "Low" setting.Īnti-aliasing technique, both have relatively low cost. When set to “High”, effects such as skin shading and parallax occlusion mapping are enabled. High: Softer volumetric effects and slightly less flickering in the fog, the difference is subtle.Ĭontrols other miscellaneous effects.

Medium: Good balance of performance and quality.Direct3D 10.0 hardware will be forced to use a lower quality version of the fog. Restrain from using "High" unless you own a hi-range graphics card.

The "High" setting will add a lot of pressure on you GPU and only make a subtle difference. Quality of the fog and volumetric effects in the game.
